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Tyler's avatar

I've enjoyed reading these two sessions. I particularly liked how you used the divergent motives to build some light friction between the PCs. I'm excited to read more of your adventures in the Dolmenwood.

I do feel that it is a little unfair to the module to call it empty when the PCs were able to, so easily, bypass many of the obstacles, and the more interesting levers and tools, within the adventure.

When I ran it recently, the slime vapour played a very important role. One of my PCs, being the grubby little shit that he is, decided to partake in some grave robbing. The waltzing skeletons promptly attacked, and he ended up being unceremoniously dumped into fairy through the fissure.

The module seemed a little ambiguous here so I made the call that he wouldn't be able to return to dolmenwood through the candle portals.

After the party reunited princess snowfall and sir chyde they headed home, patting themselves on the back, only to be surprised when one of their party didnt return. Cue end of session.

They then spent a good chunk of the next session trying to macguyver a solution. What they came up with was bottling some of the slime, tying a rope around him, and floating him back up through the fissure. It wasn't one of the few potential solutions I had sketched out btw sessions, but how could I not give it to them?

I'm about to run Winter's Daughter again, with some kids new to ttrpgs, and I'm interested to see how they chart their own solution to it.

Thanks for the write-ups!

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