8 Comments

Really love these kinds of troubleshooting posts. The “improving mood” over time with RP+mechanics is terrific. Great stuff.

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Thanks so much!

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I like the mechanic for increasing NPC disposition! Can it also decrease if, say a PC attempts to improve relations but rolls a 1?

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That was the plan yep (great minds thinking alike and all that) I just didn't want to bog down an already pretty big rules blog.

It's not something they will always do on every interaction, only when applicable, but I might even say if they fail the result by 5 or more it could drop.

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Might just borrow this for my SD game.

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I find posts like this fascinating. There are always rules that don't quite work for the game or group (or yourself). To me, this is one of the beauties of table-top role playing games — find something interesting in another system? Use it. Don't like a specific rule? Drop it. Chop and change how you see fit. Thanks for sharing.

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Awesome! I'm glad I posted it then, I was worried no one would care and I would have wasted my time so I'm glad that wasn't true.

And I totally agree, use the rules you want, steal the rules you wish you had, and drop the rules you don't like.

I don't think I've played a TTRPG in decades that didn't have homebrewed changes.

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Borrow away my friend!

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